With the addition of the third party tool, rFactorDec.exe, 3DSimED can now call this tool to export Automobilista.
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Support is now included for Rieza Studio’s Automobilista with a full set of Rieza shaders as well as SPRL shaders allowing models to be created taking full advantage of Automobilista’s rendering capabilities.
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To get the latest version go to the download page. PTF Importing and Updating could result in a corrupt PTF.įixed: ShadowGroups attribute now correctly spelt when written to rF2 scenes.įixed: Edit->Translate dialog showing incorrect values if the Axis Layout is the not the default.įixed: Some XTX textures were read incorrectly. When objects are exported then the pivot will be included only if the object is tagged as Moveable or Billboard.įixed: Texture coordinates for exported GPL models.įixed: Materials not set when importing GPL models.įixed: For a very few tracks, Nascar 2003. So, if you are exporting just a model then the pivot is always saved.
#3dsimed create 3d block software
To completely remove screen corruption switch to Software Mouse XYZ in the function Display-> DirectxX 9 Options.įixed: The Search path order defined by SCN files was reversed.įixed: Exporting to rF2 bone positions were incorrect if a pivot point was set.Įnhanced: Edit->Object By Name how highlights the previously edited object instance.Įnhanced: Support for more DDS formats including DirectX 10 formats used in F1-2016.Įnhanced: RearView section now written to rFactor scene files.Įnhanced: FBX Export/Import includes multiple UV channel texture coordinates.Įnhanced: Home Menu now included Edit->All Visible and Edit->Object By Nameįixed: The saving of pivot points with rF2 has reverted to that of version 3.1e and earlier. This function creates a new object which is copy of the presently selected object.Įnhanced: Drag rotating a view should be faster.Įnhanced: Import Collada DAE has been improved with support for texture and normal coordinates defined within the Vertices tag.Įnhanced: Improved support for Forza Apex SwatchBin bitmap files.Įnhanced: Rendering of shaders with cube maps improved.Įnhanced: DX10 BC5 and DX9 ATI2 formats are now decoded as normal maps.įixed:For AMD cards there is a fix to reduce the screen corruption which can happen when drag rotating a view with newer versions of the AMD drivers. New: Clone Object has been added to the Object Instance Edit Pane.
Note that although most Forza Horizon 3 car modelbin can be imported the carbin files cannot. Only cars or car components can be imported, tracks and track objects cannot be imported. New: Support for importing Forza Apex car models, both.